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Sunday, August 30, 2009

The Batman

You've heard of Batman no doubt, but if you don't read comics, it's conceivable that you might be unfamiliar with Arkham Asylum. The iconic psychiatric hospital is essentially Gotham City's Alcatraz, and it has housed just about every villain Batman has ever tangled with at one time or another. Now, thanks to Eidos and developer Rocksteady, Arkham is also the setting for a great third-person action game in which the lunatics take over the asylum and only you can stop them. As Batman, you not only get to go toe-to-toe with thugs in fast-paced punch-ups, but you also employ satisfying stealth tactics, play with great gadgets, solve some remarkable riddles, and do a decent amount of detective work. In short, you get to do all of the things that you want to when you don a Batman costume in a game, provided you weren't hoping to get behind the wheel of the batmobile.

The odds definitely aren't in Batman's favor in Challenge mode.
Because just about everything else needs to be unlocked, the first time you boot up Batman: Arkham Asylum, your first port of call will inevitably be the Story mode. Here, you learn that Batman has captured Joker, and as the lengthy intro sequence plays out, you see him being returned to the asylum under Batman's watchful eye. Joker doesn't seem at all perturbed by his predicament, and it quickly becomes apparent that he has deliberately allowed himself to be captured as part of a grand plan that involves taking control of Arkham Island and throwing a party there with Batman as the guest of honor. Clearly it's a trap, but as Batman (and as someone who demands more than two minutes of gameplay before the credits roll), you just can't walk away from it.
As you take the controls, Arkham Asylum wastes no time throwing you into the thick of the action. Almost immediately, you're rushed by a few of Joker's goons and encouraged to knock them out using both basic attacks and counters. Using just two buttons, you can perform a huge number of moves from Batman's superbly animated repertoire, and it isn't at all difficult to string together combos worthy of Hollywood's finest fight coordinators. That's because for the most part, at least early in the game, combat requires you to do little more than mash the attack button and then hit the counter button anytime you notice an enemy with an "I'm about to attack you" icon above his head. None of the thugs that you encounter pose much of a threat individually, but you rarely encounter fewer than three or four of them at once, and often, you'll be up against six or more. Furthermore, the vanilla thugs are joined by enemies with knives, cattle prods, and guns later on, who force you to raise your game and incorporate stun attacks and evasive rolls into your deadly dance routine. Boss battles against supervillains like Scarecrow and Harley Quinn are definitely among the game's highlights, though it's a little disappointing that there aren't more of them. One supervillain in particular makes a number of appearances, but you never actually get to fight him.

The combat in Arkham Asylum never gets overly complicated, though the number of moves and attacks at your disposal increases quite dramatically as you progress through the Story mode, earn experience points, and subsequently spend those points on acquiring new combo moves and gadgets. Throws, takedowns, and even batarang attacks can be incorporated into your combos this way, but you never need to press more than two buttons simultaneously, and the timing of your moves doesn't have to be particularly precise. Fighting against mobs of up to a dozen enemies or so is a blast, and while they're not smart enough to all just jump on you at once, they're not stupid either. Given half a chance, thugs will pull pipes from walls to attack you with, pick up boxes to throw at you, and recover weapons from fallen colleagues. Fortunately, there's one weapon that your foes seem blissfully unaware of but which Batman is incredibly comfortable with: the environment.
Your surroundings don't always have a role to play in combat, but during large set piece encounters (many of which can be replayed against the clock in Challenge mode), using them to your advantage is practically a requirement. Picture this: You walk into a large room where eight gun-carrying enemies have been instructed by Joker to keep an eye out for you. You can't leave the room until every single one of them is unconscious, and going toe-to-toe with them isn't an option because--at least as far as this game is concerned--bullets are Batman's kryptonite. What do you do? Job one is to stay out of sight, which can often be accomplished by crouching atop gargoyles mounted high on the walls that, while an unusual interior design choice, make near-perfect hiding spots from which to survey the scene using your X-ray-like detective vision. From a vantage point like that, you can perform glide kicks to swoop down and floor enemies passing nearby, perform awesome "inverted takedowns" to grab guys as they pass directly beneath you and leave them hanging on ropes for their comrades to see, and throw batarangs that serve a number of useful purposes. Or, if you need to move, you can use your grapnel gun to zip to another location. Just be sure to suspend your disbelief as you do so because you're invisible to the enemy when you're in transit.

Once you've thinned your number of enemies a bit, it's safer for you to move around on the ground, and that's when you can really start to use the environment to your advantage. You can rig explosives to bring walls and ceilings down on top of enemies, crash through windows and ceilings, hide in floor grates and emerge directly behind unsuspecting enemies, and, well, you get the idea. All of these actions can be performed quickly and easily, but that doesn't make them any less satisfying when they work.
The reactions of enemies who know that their colleagues are being picked off one by one adds massively to the feeling that you're playing as a bona fide superhero. As their numbers diminish, enemies become visibly more scared--they start to move around in pairs rather than individually, press up against walls and lean around corners, and ultimately get so panicked that they fire a shot anytime they turn a corner. Listening to their superbly voiced conversations clues you into their state of mind as well. Initially, your enemies will be quite bold, loudly making threats and musing on how famous they're going to be for killing you. But as the odds gradually shift in your favor and Joker taunts them, they exude less and less confidence--ultimately sounding like they're resigned to their fates and might start crying at any moment.
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Devil Summoner 2 Review

The Japan of the mid to late 1920s was a unique blend of the old and the new as the island nation struggled to maintain its traditions in the face of rampant modernization. Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon uses this turbulent period of history to great effect, crafting a moody and atmospheric world to tell an intriguing and stylish story. Though the game suffers from inconsistent and sometimes confusing gameplay and a flawed exploratory camera, its engaging battles, addictive devil management system, and low price point make a solid case for role-playing game fans to plug their PlayStation 2 consoles back in to make a deal with a devil.

When the Yatagarasu, the shadowy organization that watches over the sanctity of Japan, has reason to believe an imminent threat is approaching Tokyo, it's up to Raidou Kuzunoha to step in and save the day once again. The young Raidou--the 14th person to assume the title of the greatest devil summoner--is dispatched to the capital to keep an eye on it and take what steps are necessary to avert disaster and maintain the balance of the supernatural world. Along for the ride is Raidou's chatty and often sarcastic feline companion-slash-mentor, Gouto, and serving as the cover for their operations once again is the Narumi Detective Agency, which is run by the carefree and decidedly dapper modern gent Shouhei Narumi. When a lovely but suspicious dame hires you to find a man named Dahn, what looks like a simple missing-persons case turns out to be anything but, and Raidou is thrust into the middle of a mystery that involves masked ninjas, giant insects, and a whole lot of bad luck.
As a devil summoner, dealing with the supernatural is Raidou's specialty, and with all the strange happenings in the capital, there's no shortage of it. While investigating for clues, he frequently stumbles across wandering devils that need to be put in their places, and calling in demonic backup of his own is where Raidou's talents really lie. Up to two devils can be summoned at a time, and by paying careful attention to your enemies' weaknesses and calling upon the right friends to take advantage of them, you can dish out some serious damage. Watch out, though, because your devils have their own weaknesses, and enemies won't hesitate to take advantage of them. You can't just let your devils do all the work, and thankfully Raidou is more than equipped to hold his own in a tussle. Getting up close and personal to show off his swordplay is his primary source of damage, and he's also a crack shot with a revolver, which hits for less damage but can stun rogue devils. Combat is in real time, and Raidou is surprisingly nimble on his feet, which makes dodging incoming hits as easy as dive-rolling out of the way.
Though pursuing the path of violence is fun with this battle system, it's not always the best course of action: sometimes it's better to chat up your enemies instead. Through careful application of the art of negotiation, you can recruit a devil to your side, provided it's in the mood and you satisfactorily answer its line of questions and comply with its demands. Constantly expanding your chthonian roster is important, because you grow as a devil summoner by gaining loyalty from your devils. Loyalty is earned by taking your devils into battle, which in turn increases the number of devils you can keep at a single time and grants Raidou higher ranks (which determines what side quests you can accept). It's also important to keep a diverse portfolio of devils, because each one has different field abilities that help with your detective work--the pagan Lilim, for example, can read minds, a power that helps you glean information that you would otherwise be unable to obtain.
When not sweet-talking or pounding on devils, Raidou busies himself by running around the various districts of the capital searching for clues. Despite the detective shtick Devil Summoner 2 has going for it, these are the weakest parts of the gameplay because your immediate goals often aren't well communicated, and there are often long stretches without combat. Furthermore, each area is displayed from a fixed camera location, and every so many steps the camera moves to a different spot. Seeing the same scene from multiple different angles can be disorienting, which makes even navigating around the world an exercise in frustration.
If you need a break from mundane story investigations, you can always return to the detective agency and pick up some of the extra case files that build up on your desk and gather dust. While most of these side quests are simple fetch missions, some of them send you to specific locations to track down and dispatch more powerful devils, and others reward you with new abilities you'll need in order to push on in the main game. You can also spend time in the dark versions of the capital to tame more devils to add to your collection, which can then be fused together two at a time to create entirely new ones in the laboratory of the Dr. Frankenstein-ish Victor, a quirky but friendly demonologist. Victor can also synthesize new weapons for you, and using either of his services can be fun and rewarding in and of itself.

The rich game world is brought to life with the Shin Megami Tensei series' trademark stylized designs and a jazzy, upbeat soundtrack. Unlike in the recent Persona games, which favored an anime look and feel for the characters, everyone in Devil Summoner 2 is rendered and animated in full 3D. Though Raidou and company look great, they're all suspiciously silent due to a complete lack of voice acting, which makes for some awkward moments during conversations. Nonetheless, the entire game positively oozes with style, which more than makes up for this and the slightly aged graphics produced by the PS2 hardware.
Though it suffers some missteps from the lackluster investigation sequences and poor camera, Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon is an engaging and suspenseful adventure through an atmospheric world filled with supernatural intrigue. Fusing devils or recruiting new ones is addictive, defeating powerful fiends is rewarding, and unraveling the story is entertaining. If you're looking for a quirky and fun game to slake your thirst for an RPG, Devil Summoner 2 may be just what you're looking for.
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eStar Wars The Clone Wars: Republic Heroes Impressions - Jedi, Clons, and Canonical Cartoon Stories


Who's Making This Game: LucasArts, the developer/publisher that makes official video game adaptations for all of filmmaker George Lucas' Star Wars franchises, including the Star Wars The Clone Wars animated series, on which this game is based.

What the Game Looks Like: Republic Heroes looks like a colorful and cartoonlike game that very closely resembles the TV cartoon. This is probably because the game developers at LucasArts have full access to all the art assets from the cartoon show. In fact, the story is being written by the writers of the actual TV series and bridges the gap between seasons one and two of the show.

What There Is to Do: In Republic Heroes, you can play as one of two character types: Jedi or Clones. The game will have eight playable Jedi characters, including Anakin and Obi-Wan. It will also have new characters, such as Mace Windu. It'll have 10 playable Clone characters, six of which are characters from the TV show; four of which are original characters being created specifically for this game. As a Jedi, you will fight melee battles with your lightsaber and use your force powers to fight battles, navigate the world, and solve puzzles. Your catlike Jedi agility will also let you do some "droidjacking." This means you hop on top of any droid in the game and take control of it while riding on top of it; you can use its weapon systems to fire on enemies and any other abilities that droid has for your benefit. You can also do this to any droid in the game. As a Clone, you are a "grunt" soldier of the Republic who's generally sent in to sweep warzones clean for Jedi to come in and do their thing. Clones will have a variety of blaster weapons and can get new ones as pick-up items that drop from fallen enemies. They can also throw grenadelike thermal detonators.

How the Game Is Played: The game seems to be played like any third-person shooter but is intended to be accessible to players of all ages and skill levels. Jedi characters fight with their lightsabers and can perform dazzling lunges and combination swings, though there is only one attack button for Jedi characters, which should make things easy enough to pick up. Clones fire their blaster weapons with a clearly defined transparent firing arc superimposed onscreen to help guide your aim, and you can pick up heavier weapons, such as miniguns and rocket launchers, to blast enemy droids to bits. However, you fire simply nudging your right analog stick, and by pressing and holding it in circles, you can rotate your character 360 degrees while firing continuously, which is similar to such classic arcade games as Smash TV. You can also toss thermal detonators, which have a handy transparent arc that shows where your projectile will land. As in other third-person action games, you'll fight your way through enemies, explore new areas, solve puzzles, and collect "force orbs," which can unlock character hats and masks, as well as other hidden items.


What They Say: QA lead Troy Sims described Republic Heroes as being a game with lots of fun action, but one that's also going to be very accessible to players of all ages.

What We Say: It does look like Republic Heroes should be easy enough to play, and assuming the gameplay holds up, the simplified combat, item collection, and puzzle solving should be a very effective way to burn through a couple of afternoons for the young (or the young at heart). Republic Heroes is being released on September 8, 2009, for the Xbox 360, PlayStation 3, Wii, DS, PSP, PC, and in North America only, the PlayStation 2.
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Final Fantasy Echos Of Time

When a girl in the village falls ill after a birthday party, the Hero has to go in town to get medicine. And then, event after event, gets on a quest that will reveal the history of this village in the forest, of the villagers, of the world around them.

At the beginning of the game, the player must create the Hero, by choosing a male or female of one of the four races in the Crystal Chronicles universe: the swift Selkies who can double jump and are efficient archers, the knowledgeable Yukes and their higher magick potency, the strong Lilties for the melee fights, and the skilled Clavats who can do a bit of everything.

The game itself consists of adventuring through dungeons, fighting various foes and bosses by using melee or ranged attacks and various spells, and completing some puzzles. In doing so, the player can hire up to three customizable bodyguards to accompany the main character. It is possible to take control of any of these characters at any time in the game. More bodyguards can be created and can be switched in and out of the party.

In the main town there is also a Quest Shoppe where only one character can enter and complete various tasks to gain money and rare materials to create new equipment.

A multiplayer mode can be accessed at any Save Point via Wi-Fi or Wireless internet connection, and can invite up to three friends (who take the places of the bodyguards) in the game. The new players can help in the dungeons and in the quests, there are also some versus quests that oppose the players.

The Wii version is largely identical to the DS version in gameplay, but is played on a single screen. The multi console engine allows players from the Wii and the DS versions to play together and Wii players can create masks based on their Miis.
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